I Don’t Quite Remember it That Way (2022)
Format: Installation with video game and carbon fiber bicycle.
Graduate thesis @ Rhode Island School of Design. Read more here.
I hit my head really hard the first week of grad school when I collided with another cyclist on the East Bay Bike Path. Trying to remember the event was like trying to remember the first time I saw the color blue. Impossible without supplementary data or second-person observation.
The monochromatic blue represents a blue screen error – VHS tapes that registered no input between cuts, no signal, the blue stop error from Windows after a system crash, the DVD logo that bounced from each edge of a Sony wait screen but never quite hit the corners. After the bike accident, my brain dropped me here, inside of a wait screen, a bike crash became a brain system crash, no memory of the day or the one before it.
Each transference of data or memory results in a loss: of quality, of clarity, of precision. The more we redistribute data, the more bits we lose. The further we move away from a memory, the less we can remember. The compression of an image results in imperceptible losses and drop frames. The compression of the brain results in imperceptible losses and drop frames.
I Don’t Quite Remember it That Way invites viewers into a space where the outside is digitally fabricated, the exterior exists as a forgery behind a screen, a reversal of the reality of that first year, in all its blue haze. It’s a memorial to memory loss and its imperfect recovery – surreal and odd, like a partial memory retrieved from a dream.